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	<description>games and their intersections with art, tech, society, and culture</description>
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		<title>ChinaJoy 2010; West-East/East-West Invasions</title>
		<description><![CDATA[Having just visited the &#8220;E3 of China&#8221; for the fourth time &#8211; I had sworn the third was going to be my last &#8211; I was recently looking at some old photos of the very first one I attended, in 2005. My memories of ChinaJoy since then mainly consist of consecutive increases in volume and [...]]]></description>
		<link>http://www.thepretentiousgamer.com/?p=206</link>
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		<title>Setting, Immersion, Authenticity; GTA / Bully / RDR</title>
		<description><![CDATA[For the last few weeks, I&#8217;ve spent the greater part of my free time soaking in the experience of Rockstar&#8217;s Red Dead Redemption. It&#8217;s everything the critics say it is &#8211; beautiful, immersive, well-written, well-acted, epic, and in terms of the physical environment, incredibly well realized. Most agree that it does a better job in [...]]]></description>
		<link>http://www.thepretentiousgamer.com/?p=156</link>
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		<title>Steven Colbert on Microtransactions:</title>
		<description><![CDATA[&#8220;Instead of relying on adults to spend money they don&#8217;t have on things they don&#8217;t need, now we&#8217;ll have kids spending money they don&#8217;t have on things that don&#8217;t exist.&#8221; The Colbert Report Mon &#8211; Thurs 11:30pm / 10:30c The Word &#8211; Kid-Owe www.colbertnation.com Old and a dated look at Kwedit but still an amusing [...]]]></description>
		<link>http://www.thepretentiousgamer.com/?p=90</link>
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		<title>Kuribo Shoe.</title>
		<description><![CDATA[image source &#8211; FFFFOUND]]></description>
		<link>http://www.thepretentiousgamer.com/?p=98</link>
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		<title>Monotony; monochrome</title>
		<description><![CDATA[&#8220;A short existential game about alienation and refusal of labor. Or, if you prefer, a playable music video.&#8221; I felt a trace of Tale of Tales&#8217; The Path &#8211; in order to fully experience and &#8220;finish&#8221; the game the player is required to essentially do the opposite of what the character is told; the opposite [...]]]></description>
		<link>http://www.thepretentiousgamer.com/?p=97</link>
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		<title>Feng Mengbo&#8217;s Long March</title>
		<description><![CDATA[&#8220;&#8230;I&#8217;d rather be considered a game artist than a Political Pop artist&#8230;This doesn&#8217;t mean that I don&#8217;t care about history, simply that I can&#8217;t be responsible for it.&#8221; - Feng Mengbo The juxtaposition of commercial/mass-market imagery and Chinese Revolutionary iconography and nostalgia are nothing new in the Chinese contemporary art scene (or print T-shirt scene, [...]]]></description>
		<link>http://www.thepretentiousgamer.com/?p=96</link>
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		<title>Beyond Shadows as Aesthetic; Experimental as a concept</title>
		<description><![CDATA[From last year, but worth revisiting. &#8220;&#8230;it felt like &#8220;experimental&#8221; was starting to mean something dangerously specific. It meant finding a unique, promising mechanic dealing with spatial perception, imaginary physics, time manipulation, or some combination of the three and trying to squeeze all the possible interesting permutations of interactivity out of that one unique mechanic. [...]]]></description>
		<link>http://www.thepretentiousgamer.com/?p=95</link>
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		<title>&#8220;To no fighting challenges&#8221;</title>
		<description><![CDATA[Something to watch for from the USC EA Game Innovation Lab: &#8220;The player&#8217;s voyage through The Night Journey takes them through a poetic landscape, a space that has more reflective and spiritual qualities than geographical ones. The core mechanic in the game is the act of traveling and reflecting rather than reaching certain destinations &#8211; [...]]]></description>
		<link>http://www.thepretentiousgamer.com/?p=93</link>
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