Monthly Archives for November 2009

An Almost Ephemeral Autumn; Flower

An Almost Ephemeral Autumn – an installation in Madrid. (via DesignBoom) TGC‘s Flower, anyone?

25 November 2009 by Bryan
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The Side of Peace? Gray

Nice job done by Intuition Games on this one: GRAY. You play as a lone person trying to stem the tide of a riot. There is no context given – only black and white to indicate disagreeing opinions. The game … Continue reading

16 November 2009 by Bryan
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Edge edge edge edge edge

I love this.

16 November 2009 by Bryan
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Epic Mickey and Characters in Amber

I still am in disbelief that they are letting Warren Spector do this. But the good kind of disbelief. A recent NYTimes article addresses Epic Mickey and what it means for Disney’s characters. Keeping cartoon characters trapped in amber is … Continue reading

05 November 2009 by Bryan
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Machinarium imagery, impressions

Just some quick notes on this great modern point-and-click adventure game. The narrative is characterized by simple, nonverbal communication – it is a quiet, contemplative game that lacks much in the way of exposition. The most of that happens to … Continue reading

03 November 2009 by Bryan
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