Monthly Archives for April 2010
This talk on experimental games and Shadow Physics is a year old, but its worth revisiting. “…it felt like “experimental” was starting to mean something dangerously specific. It meant finding a unique, promising mechanic dealing with spatial perception, imaginary physics, … Continue reading →
22 April 2010 by Bryan
Categories: commentary |
Tags: art game, experimental, physics, shadows, steve swink |
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Something to watch for from the USC EA Game Innovation Lab. “The player’s voyage through The Night Journey takes them through a poetic landscape, a space that has more reflective and spiritual qualities than geographical ones. The core mechanic in … Continue reading →
13 April 2010 by Bryan
Categories: impressions |
Tags: EA Game Innovation Lab, The Night Journey, USC |
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Look! Free t-shirt! Guys, you’re really not selling me on this shirt! I see two main possibilities here. 1: The folks in charge of getting us excited about a free GDC t-shirt couldn’t be bothered to get the shirt model … Continue reading →
07 April 2010 by Bryan
Categories: Uncategorized |
Tags: CA, GDC, photo, T-shirt, WTF |
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Shadows as Mechanic; Experimentalism
This talk on experimental games and Shadow Physics is a year old, but its worth revisiting. “…it felt like “experimental” was starting to mean something dangerously specific. It meant finding a unique, promising mechanic dealing with spatial perception, imaginary physics, … Continue reading →
22 April 2010 by Bryan
Categories: commentary | Tags: art game, experimental, physics, shadows, steve swink | Leave a comment