Monthly Archives for April 2010

Shadows as Mechanic; Experimentalism

This talk on experimental games and Shadow Physics is a year old, but its worth revisiting. “…it felt like “experimental” was starting to mean something dangerously specific. It meant finding a unique, promising mechanic dealing with spatial perception, imaginary physics, … Continue reading

22 April 2010 by Bryan
Categories: commentary | Tags: , , , , | Leave a comment

“To no fighting challenges”

Something to watch for from the USC EA Game Innovation Lab. “The player’s voyage through The Night Journey takes them through a poetic landscape, a space that has more reflective and spiritual qualities than geographical ones. The core mechanic in … Continue reading

13 April 2010 by Bryan
Categories: impressions | Tags: , , | Leave a comment

GDC swag is not compelling

Look! Free t-shirt! Guys, you’re really not selling me on this shirt! I see two main possibilities here. 1: The folks in charge of getting us excited about a free GDC t-shirt couldn’t be bothered to get the shirt model … Continue reading

07 April 2010 by Bryan
Categories: Uncategorized | Tags: , , , , | Leave a comment