Monthly Archives for January 2011

Chinese Social Games, Ads, Innovation

Some argue that China has no creative chops in gaming (or anything else), but its hard not to acknowledge the fact that China’s industries, gaming especially, have at the very least innovated on business model. We’re talking about an industry … Continue reading

17 January 2011 by Bryan
Categories: china, commentary | Tags: , , , , , , , , , , | Leave a comment

First Global Game Jam in Shanghai

A local indie / iPhone developer, Coconut Island Studios, is hosting a Global Game Jam event for the very first time in Shanghai. The 2011 Global Game Jam has its first home in Shanghai at Coconut Island Studio. The team … Continue reading

13 January 2011 by Bryan
Categories: china | Tags: , , , | Leave a comment

Gamification, Returning

The game-to-gameness-to-game feedback loop. First we game: We use interactive systems to explore imagined rules, stories, physics, characters, and worlds. We use mechanics to set logic and induce pleasure through the learning and later exploitation of these rules. We assign … Continue reading

11 January 2011 by Bryan
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Digging Deeper; “Cyber-Geography”

“So it’s not my goal to glorify videogames as high art in themselves, but to suggest that they can be used as mechanisms of mass cultural engagement at a scale hardly imaginable for the avant garde artists and designers of … Continue reading

05 January 2011 by Bryan
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