Monthly Archives for January 2011
First Global Game Jam in Shanghai
A local indie / iPhone developer, Coconut Island Studios, is hosting a Global Game Jam event for the very first time in Shanghai. The 2011 Global Game Jam has its first home in Shanghai at Coconut Island Studio. The team … Continue reading
Gamification, Returning
The game-to-gameness-to-game feedback loop. First we game: We use interactive systems to explore imagined rules, stories, physics, characters, and worlds. We use mechanics to set logic and induce pleasure through the learning and later exploitation of these rules. We assign … Continue reading
Digging Deeper; “Cyber-Geography”
“So it’s not my goal to glorify videogames as high art in themselves, but to suggest that they can be used as mechanisms of mass cultural engagement at a scale hardly imaginable for the avant garde artists and designers of … Continue reading






Chinese Social Games, Ads, Innovation
Some argue that China has no creative chops in gaming (or anything else), but its hard not to acknowledge the fact that China’s industries, gaming especially, have at the very least innovated on business model. We’re talking about an industry … Continue reading →
17 January 2011 by Bryan
Categories: china, commentary | Tags: advertising, facebook, Fast Company, happy farm, kaixin001, microtransactions, monetization, privacy, renren, social network games, zynga | Leave a comment