Monthly Archives for April 2011
Like many others, I have been immersed in Portal 2 since it was released yesterday. I absolutely loved the experience playing through single player mode and what I have seen of co-op thus far – the game serves as a … Continue reading →
20 April 2011 by Justin
Categories: commentary |
Tags: Business Model, game platform, microtransaction, portal, Portal 2, Team Fortress 2, Valve |
2 comments
This is an old but excellent talk from Soren Johnson of Civilization III and IV on “Fun” vs. “Good” AI. So much of the design for sophisticated games is based on that fragile, tenuous balance between “good” and “fun” AI. … Continue reading →
07 April 2011 by Bryan
Categories: commentary |
Tags: brenda brathwaite, Civ, Civilization III, Civilization IV, code, game design, game designer, Google, presentation, programming, skills, Soren Johnson, talk |
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Portal 2 as platform?
Like many others, I have been immersed in Portal 2 since it was released yesterday. I absolutely loved the experience playing through single player mode and what I have seen of co-op thus far – the game serves as a … Continue reading →
20 April 2011 by Justin
Categories: commentary | Tags: Business Model, game platform, microtransaction, portal, Portal 2, Team Fortress 2, Valve | 2 comments