Category Archives for china
The Shanghai Winnitron is finally, unofficially, complete. We’ll be having an official launch worthy of the Winnitron’s greatness soon with Arcade! Final physical work was done about a week or two ago. The Brothers Ma and R3 in the space.
05 November 2011 by Bryan
Categories: bros ma, china, projects |
Tags: arcade, bar, bitcollective, indie, photos, r3, shanghai, winnitron, winnitronSH |
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So we’re in the midst of building Shanghai’s very own Winnitron for our friend R3‘s bar Arcade. We had a chance to mess around with the Winnitron 1000 at GDC earlier this year. The Winnitron project captures perfectly both what … Continue reading →
17 October 2011 by Bryan
Categories: bros ma, china, projects |
Tags: arcade, bitcollective, china, indie, r3, shanghai, wearestd, winnitron, winnitronSH |
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Several months back I had a chance to sit down with Wesley Bao of Coconut Island at their office in downtown Shanghai. They hosted Shanghai’s Global Game Jam earlier this year and I was intrigued by their approach and values … Continue reading →
15 September 2011 by Bryan
Categories: china, commentary |
Tags: app store, china, coconut island, iOS, kill screen, shanghai, wesley bao |
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The folks at the Shanghai IGDA chapter put together a little event for the local game jammers to show their stuff. The brothers Ma showing Contagium: Fun times and free foods were had – a good social warm-up for this … Continue reading →
02 March 2011 by Bryan
Categories: bros ma, china |
Tags: contagium, game jam, global game jam, igda, shanghai |
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We managed to get something together for the 48 hour Global Game Jam in time, barely. It’s posted on the GGJ site. The theme was “extinction”, and we tried to tie that into a simple arena shooter about the immune … Continue reading →
01 February 2011 by Bryan
Categories: bros ma, china |
Tags: coconut island, contagium, game jam, ggj11, global game jam, indie, klikscene, shanghai |
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Chinese studios, creative freedom
Several months back I had a chance to sit down with Wesley Bao of Coconut Island at their office in downtown Shanghai. They hosted Shanghai’s Global Game Jam earlier this year and I was intrigued by their approach and values … Continue reading →
15 September 2011 by Bryan
Categories: china, commentary | Tags: app store, china, coconut island, iOS, kill screen, shanghai, wesley bao | Leave a comment