Category Archives for commentary
Linguistic Nuance, Imagination
These retranslations of the original Japanese text in The Legend of Zelda and The Adventure of Link by Glitterberri reminded me of a discussion about the comparative potential for Twitter’s 140 characters across languages. With a language based on characters … Continue reading
Portal 2 as platform?
Like many others, I have been immersed in Portal 2 since it was released yesterday. I absolutely loved the experience playing through single player mode and what I have seen of co-op thus far – the game serves as a … Continue reading
Civilization AI; Designers/Code
This is an old but excellent talk from Soren Johnson of Civilization III and IV on “Fun” vs. “Good” AI. So much of the design for sophisticated games is based on that fragile, tenuous balance between “good” and “fun” AI. … Continue reading
Chinese Social Games, Ads, Innovation
Some argue that China has no creative chops in gaming (or anything else), but its hard not to acknowledge the fact that China’s industries, gaming especially, have at the very least innovated on business model. We’re talking about an industry … Continue reading






Chinese studios, creative freedom
Several months back I had a chance to sit down with Wesley Bao of Coconut Island at their office in downtown Shanghai. They hosted Shanghai’s Global Game Jam earlier this year and I was intrigued by their approach and values … Continue reading →
15 September 2011 by Bryan
Categories: china, commentary | Tags: app store, china, coconut island, iOS, kill screen, shanghai, wesley bao | Leave a comment