Category Archives for commentary
Digging Deeper; “Cyber-Geography”
“So it’s not my goal to glorify videogames as high art in themselves, but to suggest that they can be used as mechanisms of mass cultural engagement at a scale hardly imaginable for the avant garde artists and designers of … Continue reading
Game Middleware for Non-Games
An open-source game engine as the vehicle for an accessible, scalable, and staggeringly deep real-time biological rendering – an open Google Body-type project that uses game middleware to render the complex architecture of a mouse brain. What does the use … Continue reading
ChinaJoy 2010; Mutual Invasions
Having just visited the “E3 of China” for the fourth time – I had sworn the third was going to be my last – I was recently looking at some old photos of the very first one I attended, in … Continue reading
Steven Colbert on Microtransactions:
“Instead of relying on adults to spend money they don’t have on things they don’t need, now we’ll have kids spending money they don’t have on things that don’t exist.” An old and dated look at Kwedit but still an … Continue reading







Gamification, Returning
The game-to-gameness-to-game feedback loop. First we game: We use interactive systems to explore imagined rules, stories, physics, characters, and worlds. We use mechanics to set logic and induce pleasure through the learning and later exploitation of these rules. We assign … Continue reading →
11 January 2011 by Bryan
Categories: commentary | Tags: 3DS, exercise, gamification, Nintendo, pedometer | Leave a comment