Notes from a G4C session, following some context. Top-Down vs. Bottom-Up Design Introduction An approach to classifying early game concept design sees design methodologies classified as either top-down or bottom-up. Gamasutra has a good article on this here: Game Design … Continue reading →
02 June 2009 by Bryan
Categories: commentary |
Tags: Dartmouth, design, education, G4C, games for change, Hush, Layoff, Mary Flanagan, production, prototyping, social issue, Tiltfactor, workshop |
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I am at West 13th street in NY; the Games for Change festival is underway. A quick link reference of some notable speakers: Opening Keynote – Nicholas Kristof: author and Pulitzer Prize-winning journalist at the The New York Times. Lucy … Continue reading →
27 May 2009 by Bryan
Categories: commentary |
Tags: festival, G4C, games for change, Gonzalo Frasca, Heather Chaplin, Henry Jenkins, Ian Bogost, Jim Gee, Judith Helfand, Lucy Bradshaw, Mary Flanagan, N'Gai Croal, Nicholas Kristof, Tracy Fullerton |
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The Grow-A-Game exercise
Notes from a G4C session, following some context. Top-Down vs. Bottom-Up Design Introduction An approach to classifying early game concept design sees design methodologies classified as either top-down or bottom-up. Gamasutra has a good article on this here: Game Design … Continue reading →
02 June 2009 by Bryan
Categories: commentary | Tags: Dartmouth, design, education, G4C, games for change, Hush, Layoff, Mary Flanagan, production, prototyping, social issue, Tiltfactor, workshop | Leave a comment