Tag Archives for G4C

The Grow-A-Game exercise

Notes from a G4C session, following some context. Top-Down vs. Bottom-Up Design Introduction An approach to classifying early game concept design sees design methodologies classified as either top-down or bottom-up. Gamasutra has a good article on this here: Game Design … Continue reading

02 June 2009 by Bryan
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Games for Change ’09 speakers

I am at West 13th street in NY; the Games for Change festival is underway. A quick link reference of some notable speakers: Opening Keynote – Nicholas Kristof: author and Pulitzer Prize-winning journalist at the The New York Times. Lucy … Continue reading

27 May 2009 by Bryan
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