Tag Archives for production

The Grow-A-Game exercise

Notes from a G4C session, following some context. Top-Down vs. Bottom-Up Design Introduction An approach to classifying early game concept design sees design methodologies classified as either top-down or bottom-up. Gamasutra has a good article on this here: Game Design … Continue reading

02 June 2009 by Bryan
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Production Reminders…

Some tips I got from a game industry veteran early in my career as a producer, after a number of disheartening incidents occurred and my confidence was at an all-time low. This is what he told me: Shit happens. Don’t … Continue reading

23 February 2009 by Bryan
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